Short update on Battle System
Since I changed game engine from RPGMaker to Unity, I've been using ORK Framework to help me out most of the battle and menu system. (Battle Sample, basic ATB version. Minimum editing on visual and fixed scrolling system.)
ORK system is a bit confusing to change from action rpg to action-turn-based. All attributes aren’t implemented yet. Chosen character indicator didn’t go animated here and the sliding effect wasn't the best. Changing from three char in party to five, so fit all the characters in one go. I minimized the screen from 1920x1080 to 1280x720 to minimize accumulated data size.
Sorry for super short update!
May the stars bless your path~ <3
Get Leodetable Institute (R18 BL) (Work in Progress)
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