Rework magic after-image


 

Vya all!

With all icons done and out of the way, I've returned to work on CGs again.  As the title said, I've been changing the magic afterimage (or trace of its path) to use more line art rather than silhouette of... weird fishy creature.  There's a brilliant idea pop out after watching "Madoka Magica: Rebellion" movie, to be specific Homura's transformation sequence. vvv

Taken from here.

It was delicate and beautiful in its simplicity. The only different was they used floral themed pattern and I used Yoshitaka Amano approach. Yes, references everywhere. As you may noticed, I've turned down the saturation of my artwork a lot lately. All I can see, too much colors made it too distracting and Adri always the first perpetrator for extreme red. He's becoming a sore thumb while he's with someone else. Aaah...

From the story side, I've added a junction between stage two and three. It's... well, actually a scary experience I've ever got. While I was writing it from a secret someone dying perspective, my favorite uncle passed away several hours later from long-term sickness. And somehow, I knew, what I'd written in my script was a message for his children. Until today, I am still not sure if I should put this 'event' in game  or send it to his family. *shudders* I don't even know if they're going to believe me or not. I have never admit to my family about my 'six sense'. Yeah, when I was younger, I could feel if someone near or a family was about to die. My uncle was the last one and from then on, everything became so so much quieter. It's bizarre.

*cough* Wow, didn't mean to pull a creepy pasta there. Aah, I was a bit stressed out. Uhh, I should end this log here. Before I forgot, my instagram and tumblr are active for even smaller updates! Go ahead and look around or you can talk to me directly. I'll try to respond as soon as possible~


May the stars strengthened our will to cross every obstacle. 


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