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Sailing through Stage One


Vya All!

Tying thickly with nice bows between the demo story-line and the actual game, I've obliterated them recently. Ready to seal off the stage one and prepare the monstrous calendar of stage two!  I had to set a few ridiculous "variables" to make that dates working as it should be; by using "if-then, else" type of programming. Finger crossed it'd not error. Talking about NPC, I've recently recreated a Fau (cross between fish and human for this one) and a new CG set for certain magical event. Void Alley event mostly left untouched despite its end had been entirely revamped. It was the only link to differentiate the timeline before you'll be thrown into stage two.

For the next devlog, it'll be harder not to spoil too much... or a small bit of visualization. I am sorry if the next logs won't look as appealing as the older ones to avoid too much spoilers. Although, if you're interested to see more visual arts you can see the latest update in Leodetable's tumblr blog or Patreon Page. I am pretty active around tumblr (compared to my discord channel which is pitifully deserted) so you can talk to me there directly. I do have a page in Facebook but it's as deserted as the discord. 

Just so you know... currently Leodetable Institute Word totals;

May the stars bless our journey!

>>>BONUS<<<

Here's the new girl in town~

 

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