Enforcing Overall Map


 

Vya All!

It has been a slow couple of weeks for LI. Yeah, it's all because my attentions are at general maps and their implementation into it. Well, a good chunk of result is still good in the name of progress. :D If you're interested to see some unsaid extras like CGs and deep-progress things behind the scene, be my Patron (where no one is safe from spoilers!) or check out LI's tumblr or my personal Instagram to sniff around what I'm working on.

There were certain things I hadn't finished yet like some CGs and Dungeons... although a few already had their draft design, none was implemented into the gameplay (yet). Soooo, my work lately focused on the general area players would see often such as the institute's general map! Thank Goodness, it was an enclosed area. How do we move around? Why, yes, with pin-points or area selection options because most general rooms aren't interconnected. In short, a fast-travel system. Yeah, I had to cut down several hallways... which obviously unrelated to gameplay whatsoever.

Rafi, Wood, Saputra and Seal all have their second poses now! Their character arts are officially finished.

If this keep up, we may as well touch that deadline button at November 2019! I have decided to release LI partially-- the demo is halfway through stage one. The next update is going to be the release of playable stage one and two. Stage three needs a particular care and I don't want to make people to wait much longer... Stage three won't be a DLC that you need to buy again but it will be an updated version.

May the stars empower us in this journey. We are almost there!

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